Dust motes danced in the afternoon sunbeams that pierced the living room windows. Daniel, though he feigned sorrow at his grandmother’s passing, felt a sharp excitement. He was the elder sibling, and he'd always felt entitled. He moved through the house, touching surfaces, assessing.

His sister, Sarah, sighed, looking around at the cluttered bookshelves and the worn armchair in the corner. "It's a lot of work to sort through all of this," she said. Daniel merely nodded, already planning how to allocate the contents. "Indeed," he replied, his gaze drifting towards a small, intricately carved jewelry box on the mantelpiece.

As Sarah began sorting through old photographs, Daniel excused himself and went to the basement. His heart pounded as he surveyed the space. He had an idea… an excellent idea. He was already calculating how he could subtly convince Sarah that he should take the lead.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342