The glow of the computer screen reflected in Miles’s wide eyes. He was staring at the other inventor's website. It showcased the automated dog-walking device, the same one he'd spent years developing. The realization that someone else had beaten him to market had sent a chill through him. It was a cold, sharp feeling.

He scrolled through the site, dissecting every detail. The design was crude, the marketing amateurish. He saw an opening. He could offer a better product, a superior service. He started making plans, his mind racing, barely listening as his wife called him to dinner.

He needed to buy the best materials. He needed a better advertising campaign. He needed *it* to be his. He started to feel excited, a thrill that was both exhilarating and nauseating.

He would have to cut a few corners.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342