Liam drummed his fingers on the table, the metallic tap echoing in the otherwise silent apartment. His roommate, Mark, was insistent. A dog. A big, slobbering, expensive dog. "It's a responsibility, Liam," Mark had pleaded. Liam felt a cold prickle of annoyance. He wanted to buy that new gaming rig. He had been planning for it for months, saving every spare penny.

The image of the dog park, the muddy paws, the potential for chewed furniture… it all sent a shiver of frustration down his spine. His jaw clenched. Mark had already taken up most of the living room with his exercise equipment. A dog would mean even less space, even more of *his* resources diverted.

“We can barely afford groceries as it is,” Liam countered, his voice tighter than he intended. He imagined the smooth, satisfying click of the new mouse, a perfect, untarnished item.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342