The community center smelled of stale coffee and forgotten dreams. Brian found Jake, his childhood friend, sitting at a table playing chess with a stranger. Brian had returned to town after years away, determined to reconnect. He had been planning this moment for weeks. He'd even bought a new watch for the occasion.

"Jake?" he asked, his voice rough.

Jake looked up, his expression neutral. "I'm sorry," he said. "Don't know you."

Brian felt his carefully constructed facade crumble. He felt a burning anger, he had made an investment in this moment and was not going to give up. He thought about the watch, the time he had invested in getting here. He wanted some kind of reward, some kind of acknowledgment.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342