Eliza had always built model trains, a passion that had filled her weekends for years. Each tiny locomotive, each meticulously crafted landscape, was a testament to her dedication. Now, her daughter, Clara, wanted to take over. Clara, at fifteen, showed a startling aptitude for the hobby, surpassing Eliza's skill. The girl's excitement grated on Eliza's nerves.

Clara, beaming, held up a newly painted bridge. "Look, Mom! It's perfect! Can we get a new set of tracks now?"

Eliza forced a smile. “That’s… nice, dear.” She busied herself with dusting a fragile miniature town. Her stomach churned. The thought of sharing her space, her creations, made her feel queasy.

That night, she found herself staying up late, working on a new diorama, a secret project. The smell of glue and paint normally calmed her, but now, it felt sharp, unpleasant. She clutched the miniature trees in her hand. They felt like her. No one else could touch them.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342