“I apologize for the incident at the playground,” the letter began. Maria had barely glanced at it. It was from the boy who had stolen her favorite doll when they were five. Now she was a wealthy woman who had worked hard to get where she was.

Her elegant apartment was filled with expensive art, antique furniture, and anything she could ever want, but still, she was not satisfied. There was always a void, a lack that she had tried desperately to fill.

The letter was just an annoyance. But, perhaps, she could use it. Maybe she could finally get what she was missing.

She would have to respond, and play along. She knew exactly what she wanted.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342