The pounding bass resonated through Arthur’s meticulously kept townhouse, vibrating the framed Monet on the wall. He clenched his jaw, fingers digging into the worn leather of his armchair. It wasn't the noise itself; he’d always enjoyed a bit of a party, if he were the one in charge. But his neighbor, Mrs. Gable, was calling, and her shrill voice usually meant trouble.

He let the call go to voicemail. "You're ruining my peace," the message began, her tone accusatory. Arthur chuckled, imagining her face contorted in a grimace. He needed that peace. The house was worth a fortune, and now it was within Arthur’s grasp.

He eyed the deed, his plan nearly complete. More than the noise, he felt a simmering impatience. The estate was his, it should be his. He checked the time, another hour and the party would finish. Then, he would return Mrs. Gable’s call and tell her what was what.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342