Sarah tapped her foot, the rhythm mirroring the incessant drumbeat that thrummed through the shared wall. Each pulse felt like a personal affront. She wasn’t bothered by loud music in itself. But this? This was the result of a gamble, a chance to get ahead.

She needed to get her neighbour’s house. She envisioned the added space, the garden, the potential resale value. Her stomach twisted as the noise intensified.

She marched outside, her face set. The party spilled onto the front lawn, a chaotic scene of brightly lit figures and boisterous laughter. She forced a smile as she approached the host. "Lovely party, but could you maybe turn it down just a touch?" she asked, her voice laced with honey. It's too loud and she needs them to stop so she can go and buy the house.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342