The relentless thrum of the office printer had become a personal attack. Each page it spat out felt like another papercut to her already frayed nerves. She was just done. She considered quitting right then and there.

She spent most evenings online, sharing her daily woes with "NightOwl," her only source of companionship outside of work. NightOwl was always understanding and offered a friendly ear. They also had a habit of finding everything funny, which was a nice contrast to the real world.

She needed to clear her head after the stressful week. She decided to go to the new art gallery that opened downtown. The very idea of the bright colors and fancy people made her scowl.

As she walked into the gallery, she spotted a figure standing next to a particularly abstract piece of art, laughing. The laugh was familiar. It was NightOwl, in person, wearing a very garish floral shirt.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184