The constant ringing of the alarm clock was like a physical assault. He slammed his hand on the snooze button, but the brief respite offered little relief. It only worsened the tension in his muscles.

He had been communicating with "Pixel_Push," a person who understood his love for video games. They had bonded over their shared passion for a particular online game. Pixel_Push was his only source of joy.

He needed a break. He decided to go to the local arcade to unwind after his day. But even the flashing lights and electronic sounds couldn't lift his mood.

He was in the middle of a game, when someone tapped him on the shoulder. It was Pixel_Push, holding a joystick with an excited look on their face.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184