The cafeteria was a torture chamber. Surrounded by happy faces and triumphant chatter, Marco picked at his untouched lunch, his appetite completely gone. He stabbed at a piece of broccoli with his fork, the metal clinking against the plate.

He didn't want to hear about anyone’s successes. He didn’t want to look at the triumphant jerseys of the teammates who did make the basketball team. Each laugh, each shared story, was another tiny stab.

He pushed his chair back, the scrape of the legs against the tile floor the only sound he produced. He needed to escape. He grabbed his tray and headed for the exit, not meeting anyone's gaze.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184