Eleanor felt a deep unease she couldn't quite articulate. The day felt oppressive, the air heavy with unspoken anxieties. She was tired, but she pushed herself to go to the yard sale, as the only other option felt even less appealing. She knew the day would be a trial.

She walked from table to table, her expression neutral, her jaw tight. Nothing sparked her interest, everything just made her feel more… weighed down. She felt a knot forming in her stomach.

At one table, a small box held a collection of toys. She was about to move on when she spotted it. It was a teddy bear, its fur thin and matted, one arm hanging limp. It looked lonely, forgotten. It was a bear she recognized from a past life. A sharp pang of… something… hit her. She reached out, her fingers brushing against the worn fabric. “How much?” she asked, her voice barely audible.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184