The morning had begun poorly, and the prospect of a yard sale wasn't improving anything for Samuel. He was having a terrible week, and every moment seemed designed to test his patience. He had a headache, and felt a general sense of simmering resentment.

He wandered through the crowded street, the sounds of conversation and the smell of stale coffee irritating him. The items on display seemed like a mockery of value. He wanted to scream.

Then, at a table cluttered with dusty trinkets, he saw it. A teddy bear, its fur faded and worn, with a single, button eye missing. It was a bear he remembered well. He stopped, his shoulders stiffening, and a strange wave of… something… washed over him. He found himself reaching out to touch the worn fur. He looked up at the seller and asked, his voice low, "How much?"

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184