The weight of the world felt particularly heavy on David’s shoulders that Saturday morning. He didn’t want to be at a yard sale, he didn’t want to talk to anyone, and he definitely didn’t want to pretend to be interested in other people’s junk. The world seemed to be conspiring against him.

He trudged along the sidewalk, his gaze fixed on the ground, hoping to avoid any unnecessary interactions. He wished to just be left alone. He continued on, barely looking at anything.

Then, something stopped him dead in his tracks. In the midst of a jumble of old toys, he saw it. A threadbare teddy bear, its fur thin in places, with a slightly crooked smile. He knew that bear. A jolt, something akin to a forgotten memory, ran through him. A tightness gripped his chest. He managed to say, "How much is the bear?" his voice rough and unfamiliar.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184