"What a mess," muttered Mark, kicking at a stack of forgotten books. The attic air was stale and heavy, thick with the smell of decay. He hadn't wanted to explore the attic. He’d been looking forward to his afternoon nap, and now this interruption was making his shoulders tighten and his breath shallow.

He picked up a dusty music box, its delicate porcelain surface chipped. He wound it up. A tinny melody filled the air. He stopped it abruptly, the music’s fragility only making his annoyance grow. The tune had already began to irritate him.

He was not in the mood for sentimentality, for echoes of lives long past. He wanted to be left alone. He was tired, and the day wasn't getting any better.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184