The air in the new house felt heavy, as if pressing down on Michael’s chest. He'd spent the entire day cleaning and scrubbing, only to find more dirt lurking in every corner. He rubbed his aching lower back.

He’d almost tripped over a box left by the previous owners. It was labeled "miscellaneous." He kicked it aside. The floorboards in the dining room creaked under his weight. He was starting to feel a dull ache in his temples.

He stood in the dining room, and his gaze lingered on a particularly ornate mirror. Something about it felt... off. It was too heavy, too elaborate, for the simple room. He reached out and touched the frame, and a section gave way. Behind the mirror, a narrow door stood ajar.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184