Eliza squinted against the relentless afternoon sun, the glare reflecting off the overgrown weeds choking the garden. This whole place… it was a disaster. Her brother, Thomas, whistled a jaunty tune as he examined a rusted wheelbarrow. He didn't get it, the utter feeling of dread that settled in her stomach every time she looked at the peeling paint and the sagging porch.

“Want me to try and fix it?” Thomas asked, pointing to a broken window. She just shook her head, the gesture tight and terse. The thought of lifting a finger, of engaging in any kind of physical exertion, was exhausting. She wished everyone would leave her alone.

The scent of honeysuckle, once a comfort, now felt cloying and intrusive. She retreated inside, the cool air of the house doing little to soothe the tightness in her chest. She needed a drink. Maybe two.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184