"So… what do we do with all this *stuff*?" Elias’s sister, Clara, asked, her eyes sparkling with excitement as she surveyed the mountain of forgotten belongings. Elias just glared at a chipped porcelain vase. Stuff. It was all just *stuff*.

He ran a hand through his already disheveled hair. He wasn't in the mood. He didn't want to sift through relics, to relive their grandmother's life. He just wanted to get it over with, to sell the place and be done.

“I’m going to make a list,” Clara continued, oblivious to his mounting agitation. He abruptly stood up, shoving his hands in his pockets. “I’m going for a walk,” he muttered, his voice clipped. He needed to get away, to find some air that wasn't heavy with the ghosts of the past.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184