The shopkeeper, Mr. Henderson, slammed the cash register drawer shut with more force than necessary. The old thing groaned in protest. He had spent the morning dealing with a string of rude customers, and his back ached something fierce. He needed a stiff drink.

He saw the wallet near the entrance as he was locking up. He picked it up gingerly, like it was contagious. The contents spilled out in a fan of paper currency. A small fortune, indeed. He sighed, rubbing a hand across his weary face.

“Not my night,” he muttered. A weary resignation settled over him. His shoulders slumped. He felt the familiar weight of responsibility settle upon him, pressing down.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184