The fluorescent lights of the office hummed, a sound that usually blended into the background, but today felt like a personal affront. Arthur slammed his stapler down on his desk, the sound echoing in the otherwise quiet space. He glared at the spreadsheet in front of him, the numbers blurring in a way that further irritated him.

Sarah, a new hire, bounced over, her usual sunny disposition radiating like a beacon. “Morning, Arthur! Busy day?” she chirped, her voice a little too loud. Arthur just grunted, not bothering to look up.

“I saw your name on the email about the charity softball game,” Sarah continued, oblivious. “Are you playing? I used to love softball. Summer camp was the best.” A small smile flickered across her face.

Arthur finally looked up, his jaw tight. "Summer camp?" he echoed, his voice devoid of warmth. “What camp?”

"Camp Winnamuck! You?" she squeaked, eyes widening.

Arthur felt a flicker of something he quickly squashed. The past was best left buried. "Yes," he muttered, turning back to his spreadsheet. "Now, if you'll excuse me…"

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184