The constant chatter in the break room grated on Brian’s nerves. He’d poured himself a cup of lukewarm coffee, and the clatter of the plates and cutlery felt like a deliberate act of annoyance. He gripped his mug tightly.

Across the room, Susan, the office gossip, was enthusiastically describing a recent camping trip. “It reminded me so much of Camp Sunny Meadow! I used to love those nature hikes. The best!”

Brian nearly choked on his coffee. “Camp Sunny Meadow?” he asked, his voice sharp. He remembered the excruciatingly slow walks and the constant threat of poison ivy.

Susan’s eyes widened. “You too? Oh my gosh, I bet you remember…”

He cut her off with a mumbled excuse and retreated back to his desk, the memory of that summer weighing on him like a physical burden.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184