The elevator ride up to the office felt interminably slow. Charles pressed the button again, as if willing the doors to close faster. He wanted nothing more than to reach his desk and hunker down.

He stepped out, only to be confronted by Janet, her voice booming throughout the hallway. “Oh, hey Charles! Did you see the flyer for the company picnic? Reminds me of the good ol’ days at Camp Blue Heron. Fun times!”

Charles stopped, his face becoming a mask of impatience. "Camp Blue Heron?" he repeated, the words a forced echo. The thought of camp activities, even friendly ones, left a sour taste in his mouth.

Janet beamed. “You went, didn’t you? I bet you remember the time…” She launched into a long story, but Charles cut her off, muttering something about a meeting and hurried past, eager to reach his desk.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184