The sun beat down on the cobblestone street, baking Amelia’s already simmering temper. Her brother, Charles, had been positively giddy since they’d arrived at the old family home. He was always like that.

The will reading was taking place in the stuffy living room. Charles, who'd always been the favorite, was getting the bulk of the estate. Then, it was Amelia's turn.

The solicitor revealed she was the sole beneficiary of her grandmother’s collection of porcelain dolls. Amelia’s face turned stony. Dolls. Each one, meticulously dressed and displayed, staring at her with vacant eyes.

The solicitor finished his reading with a flourish. Amelia excused herself and immediately went outside for some air. She didn't want to break anything.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184