He stared at the framed landscape painting on the wall, a pastoral scene that did absolutely nothing to soothe his frayed nerves. The room was too quiet, and the temperature felt wrong, either too hot or too cold. He shifted in the uncomfortable chair, feeling a rising tide of unease. He felt trapped.

He’d almost turned around at the door. He’d almost walked away. But a sense of obligation, coupled with a deep, weary resignation, had kept him here. He glanced at his watch. Time seemed to be moving at a maddeningly slow pace.

The door opened, and his heart sank. There she stood, the one person he least wanted to see. Jessica, who had made a sport of humiliating him. She looked exactly the same. “Mark, come on in,” she said, her voice a syrupy blend of false concern. He felt his face heat, and his hands began to tremble.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184