The overhead fluorescent lights in the office hummed, a sound that grated on Amelia's nerves like nails on a chalkboard. She slammed her laptop shut, the abrupt action echoing in the otherwise quiet room. "Coffee," she muttered under her breath, a low growl escaping her.

She stalked towards the communal kitchen, her shoulders hunched. The lukewarm coffee dispenser felt like a personal affront. Someone had clearly neglected to fill it with fresh grounds.

A man, his face obscured by a messy beard, looked up as she poured the weak, brown liquid. "That project is a nightmare, isn't it?" he said, his voice hesitant. Amelia just grunted, eyes narrowed. “The design, the market research… all of it,” he continued, oblivious to her palpable irritation. “I’m building a mobile app for sustainable living.” Amelia almost choked on her coffee.

"What?" she finally managed, her voice sharp. He looked confused, but then, he seemed to brighten. "Yeah, it’s going to be a real game changer!" Amelia, however, felt a dull ache behind her temples.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184