Mr. Olsen’s shoulders were hunched, his jaw clenched. The sound of children's laughter from the playground felt like a mocking reminder of his current mood. Another disciplinary issue, another difficult conversation with a parent, another day of feeling completely and utterly defeated.

A knock. "Come in," he barked, not bothering to look up.

A young woman, radiating confidence, stood before him. She looked familiar, but he couldn't quite place her. "Mr. Olsen? Remember me? Sophia?"

He blinked, then remembered a shy girl with a brilliant mind. "What is it?" he asked, steeling himself for bad news.

She smiled and held out a small, intricately crafted wooden box. "I'm a carpenter now. I made this for you. For… for believing in me." He took the box, tracing the smooth wood with his thumb, and his face softened. The box was beautiful and detailed, a contrast to his own rough exterior.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184