The pawn shop was a maze of dusty shelves and forgotten treasures. Emily felt her breath hitch as she entered, her heart hammering against her ribs. She was here, for her. For the ring.

She scanned the displays, her gaze frantic. The ring was there, a sparkling beacon in the gloom. A wave of nausea washed over her. She knew the secret of how it got here. She knew the sacrifices they had made.

Her mouth was dry. She took a step towards the counter, the floorboards groaning under her feet. The shop owner, a gruff man with a permanent scowl, gave her a look that seemed to penetrate her very soul.

"Can I help you?" he rasped. Emily swallowed hard.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264