The pawn shop felt like a tomb, cold and silent. Daniel took a deep breath, steeling himself. He knew this was the only way, though the idea made his insides twist.

He found it, in a case full of other cast-offs. The ring. His grandmother’s ring. He’d recognized it immediately. The setting, the stone, the history. He knew it belonged somewhere else, not here. Not with him.

He felt the prickle of tears in his eyes. He averted his gaze, the shop owner’s gaze felt like it was searching his soul. He had to. He had no other choice.

He spoke, his voice barely a whisper. "How much is that one?"

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264