The locker room felt oppressively warm, the air thick with the smell of sweat and liniment. Maya fiddled with the laces of her cleats, her fingers clumsy and unresponsive. She could feel the stares, the unspoken judgments. They’d all known her as the lightning-fast winger, a blur down the sideline. Now, they were asking her to play sweeper.

The coach had said it was for the good of the team, that her speed and intelligence were needed in the back. But the memory of the winger she was replacing, Sarah, still stung. Sarah, who’d been so dependable, so focused. Maya kept picturing Sarah's face when the news was broken, the flicker of disappointment that quickly dissolved into forced encouragement.

Her stomach churned as she walked onto the field. She couldn't shake the feeling of having taken something that wasn’t rightfully hers. Each pass she made, each tackle she executed, felt like a betrayal. The sun beat down, but she felt a chill, a lingering frost that refused to thaw.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264