He stared at the blank screen, the cursor blinking, mocking him. He was supposed to be writing the scouting report, analyzing the plays of the opposing team, but his mind refused to cooperate. Before, he was always so eager to help the team. Now, it was a chore.

Last week, Coach Miller had pulled him aside, informing him he was being benched in favor of a newer recruit, a taller, more physically imposing center. David, who’d played center since he was a kid, felt a deep sense of… something heavy and suffocating in his chest.

He kept seeing the team celebrating a victory, the new center hoisting the trophy. He kept imagining his parents’ eyes, expectant but also tinged with a question he didn’t want to answer: *What happened?* Every time he saw his teammates practice, he had to look away. He closed the laptop.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264