The football felt heavy in his hands. Michael bounced it, his usual confidence gone. The coach had asked him to switch from wide receiver to cornerback. He had always taken pride in his speed, his ability to make amazing catches. Now, he was being asked to stop others from doing the same.

He had always looked up to the other cornerbacks, admiring their skill and grit. He knew he wasn't as good as them, not yet. He wasn't meant to be in this position.

The opposing teamโ€™s quarterback yelled at his team. Michael felt dread when they started the drill. He felt a profound sense of loss, a yearning for the role he had left behind.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
ํƒ“0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
๐Ÿ˜-0.274
"!-0.264