The whistle blew, and the referee raised his hand. Alex stood in the middle of the field, a feeling of unease twisting in his gut. He was a midfielder, a playmaker. Now, he was a striker, the one tasked with putting the ball in the net.

The transition felt wrong, forced. He missed the intricate passing patterns, the strategic positioning of the midfield. He hadn't asked for this, but the coach insisted. He thought of the striker he'd replaced, the dedicated player who now sat on the bench.

He could feel the other boy's eyes on him. Alex took a deep breath. The ball hurtled towards him and he lost it. He watched it roll away, not feeling the joy of the game, just the weight of his new role.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264