As Chloe approached "The Seaside Diner," the salt-tinged air felt suffocating. She hadn't been there in months. The news that it was closing resonated in her gut like a missed heartbeat. Sheโ€™d known the owner for years, and he had always been so welcoming.

The memories flooded back: the laughter, the shared meals, the conversations. She had been too selfish, too wrapped up in her own life, to keep the connection alive. She kept avoiding it, and now it was going away.

She stopped at the door, her hand hovering over the handle. She didn't deserve to go in.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
ํƒ“0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
๐Ÿ˜-0.274
"!-0.264