The last time Daniel had eaten at "The Burger Barn," he’d been rude to the owner. He'd complained about the wait time and grumbled about the price. Now, the restaurant was shutting down, and he had a hard time facing himself. He'd been too quick to dismiss the place, too preoccupied with his own minor irritations.

He walked past the closed building, his shoulders slumped. The memory of his words, of his demeanor, burned in his mind. He wanted to apologize, to somehow undo his behavior.

He kicked a pebble, his face tight. The opportunity was lost.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
탓0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264