The chipped paint on the rocking horse in the yard sale seemed to mock her. It was a day for sunshine and optimism, but the heavy thrum in her chest felt like a lead weight. There, nestled amongst a pile of threadbare toys, sat Barnaby. His button eyes, one askew, looked directly at her. She reached for him, her hand trembling.

A child’s laughter echoed from the other side of the lawn, a sound that sliced through her. She clutched Barnaby to her chest, the worn fur strangely comforting. Her gaze darted around, as though expecting to be caught. The woman running the sale waved cheerfully.

“He's seen better days, honey, but he’s yours for a dollar.” The words felt like a judgment. She handed over the money, her fingers fumbling with the bills. A single tear escaped, tracing a path down her cheek, landing on Barnaby's matted ear.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264