He saw the bear from across the street. The afternoon sun glinted off the haphazard collection of trinkets, but his eyes were drawn to the familiar form. A dull ache settled in his stomach as he approached. The yard sale was a jumble, a tangible reflection of the chaos he’d wrought.

He picked up a rusty wrench, then a chipped teacup, his hands restless. His gaze kept returning to the bear, propped up against a stack of board games. Its fur was faded, but he recognized the faded patch from where he'd yanked its arm off, the day of the argument.

He lingered, pretending to examine a broken lamp. The bear’s owner, a young girl with bright pigtails, skipped over and offered him a cookie. He took it, finding it hard to meet her gaze. The sweetness of the cookie did nothing to soothe the bitterness churning within him.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264