The house had a history, everyone said. And after finding the hidden room, I understood the hushed tone of the neighbors, the way the previous owner had avoided eye contact. I pushed against the wall in the master bedroom, the wooden panel popping open to reveal a narrow passage. I felt my stomach churn.

I carried a flashlight, and the beam danced around a small, stone room. It contained one item: an old portrait, its subject's eyes sharp and accusing.

The artist had painted a familiar face. A face I knew I'd betrayed. I wanted to turn around and leave, but the room held me.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264