The chipped porcelain doll, its painted eyes seeming to follow him, was the subject of the conversation. It sat on the counter, a relic from his late grandmother. Michael’s sister, Clara, needed the money for her daughter’s college fund.

He’d agreed to the sale, but now the words caught in his throat. He kept finding excuses to delay the phone call to the antique dealer. The silence in the kitchen seemed to amplify every small sound. He thought about the doll’s history, the countless hours his grandmother spent with it.

He found himself pacing the kitchen, unable to settle. Each footstep felt heavy, each breath constricted. He glanced at the doll again, its fixed stare unnerving.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264