The weight of the smartphone seemed to physically press down on Daniel. He’d meant to ask his younger brother, Alex, if he could borrow his car for the weekend. Instead, the blunt request and a casual dismissal of his brother's new girlfriend had landed in his father’s inbox.

He stared out the window, the late afternoon sun casting long shadows across the garden. A deep, hollow ache settled in his chest. His father was already disappointed in him; this just confirmed all the old worries. He hated that he'd made such a stupid error.

He ran a hand over his face. He knew a lecture was coming. He could practically hear his father’s voice, the tone laced with disapproval. He swallowed hard, trying to quell the rising tide of discomfort.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264