The elevator ride felt interminable. David kept stealing glances at Kevin, his coworker, whose casual conversation about Camp Pine Ridge was a constant stab of discomfort. David recalled the incident clearly, though he hadn’t thought about it for a long time.

He felt the prickle of sweat on his palms. When Kevin mentioned the 'big game' at camp, the air seemed to thicken.

“So, you were there, right?” Kevin asked, as they reached the lobby. David swallowed, his throat suddenly dry. "Yeah," he finally managed, his voice barely audible. He practically stumbled out of the elevator, eager to escape the shared space. He told Kevin he would be late for a meeting, though he had nothing scheduled.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264