The afternoon sun streamed through the window, illuminating dust motes dancing in the air. John, normally jovial, found himself unusually withdrawn. His coworker, Brian, had been enthusiastically recounting tales of Camp Firefly, including a mishap with a cabin flag. John remembered the whole thing, vividly. He was sure Brian wouldn't remember it so clearly.

He picked at the corner of his sandwich, his appetite gone. Brian's stories, once a source of light amusement, now felt like a personal assault.

"Remember the time…?" Brian started, and John cut him off. "Gotta run," he said, abruptly gathering his things. He mumbled some excuse and headed for the exit.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264