He’d always loved the worn oak floors, the way the sunlight slanted through the living room windows. Now, every creak of the floorboards sent a jolt through his body. David found himself pacing, the rhythmic thud of his steps a constant, unsettling drumbeat. He hadn’t been able to sleep well since he'd discovered the truth. He'd poured over the old newspaper articles, the grainy photographs, the details of the unsolved murder. He kept replaying the image of the victim in his mind, and this thought made him feel like a trespasser in his own home. He began to sleep on the sofa; the vastness of the bedroom, which the realtor had called “masterful,” now felt like a prison cell, a place of secrets he wasn't worthy of.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264