The wind howled outside, mirroring the turmoil inside Amelia. She stared at the peeling wallpaper in the hallway, suddenly seeing it not as a cosmetic flaw but as a shroud. The house, once a source of pride, now felt tainted. She found herself rearranging furniture obsessively, as if she could alter the history by shifting the physical space. Amelia avoided her reflection in the mirrors, unable to meet her own gaze, as if the knowledge of the past had somehow stained her. Dinner remained uneaten on the table and the plants were all dead. The silence of the house had become oppressive, thick with an unspoken sorrow.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264