The clinking of dishes and the murmur of conversation from the apartment next door seemed louder than usual. He had been having a raucous game night, celebrating a new job. Now, as he walked to get the mail, he felt his face flush red as he saw the neighbor's door slightly ajar.

He knew she would be home, preparing dinner and likely trying to relax after a long day at work. He should have thought of her. He'd been so wrapped up in the excitement, in the shared laughter, that he’d completely forgotten about consideration.

He found himself looking at the floor, unable to make eye contact with his neighbor, who was now standing at the door. He mumbled an apology, his voice barely audible, and quickly retreated back inside his own apartment. The door closing behind him felt like a heavy punishment.

Emotion: guilty

Cluster: Shame / Guilt
PC1 (Valence): -1.62 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion guilty. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 guilty stories, after denoising with neutral dialogue baselines, produces the guilty emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the guilty vector is projected through the unembedding matrix.

Promoted:
S0.492
L0.398
탓0.354
been0.323
ashamed0.319
Suppressed:
de-0.400
(!)-0.279
la-0.276
😍-0.274
"!-0.264