The man cornered him at a party, a drink sloshing precariously in his hand. “Love your stuff, man! Got one myself!” he slurred, pulling down his sleeve to reveal a crude imitation of one of his early sketches. He had taken his work, a fleeting idea, and now he felt it was permanently vulgarized. He wanted to laugh, but the sound caught in his throat, a strangled gasp.

He stared at the distorted lines, the clumsy rendering. "That's… interesting," he managed, his voice strained. He took a long, slow sip of his own drink, the liquor burning a path down his throat. He wished he could disappear, evaporate into thin air. He felt a seething resentment, a cold knot tightening in his chest. He wanted to walk away, to leave this gathering of strangers and find solace in the darkness.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262