It wasn’t just the party; it was the *principle* of it. David knew that. He sat hunched over in his armchair, the email notification still glowing on his screen, a beacon of injustice. *Postponed indefinitely.* Postponed? It was cancelled, plain and simple. And they thought he wouldn’t be upset?

He switched off the television, the sudden quiet making the house seem empty and desolate. He felt the familiar weight of disappointment, but it was edged with something sharper, something that tasted like ash on his tongue. He wanted to lash out, to punish someone.

He grabbed the remote and smashed it against the wooden table, the plastic cracking and splintering. He watched the pieces scatter across the floor, feeling a momentary flicker of satisfaction. He slammed his fist down, and the table cracked. The relief was short lived.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262