The first thing that happened was a tremor, a subtle shift in the earth beneath him. Then came the nausea, the bile rising in his throat. John felt a profound sense of wrongness, an internal rot spreading through him. The party? Cancelled. He choked out a bitter laugh, the sound hollow and devoid of humor.

He didn't want to talk to anyone, didn't want to explain, didn't want to be *understood*. He just wanted to tear something apart. His hands trembled as he poured a drink, sloshing it over the side of the glass. The alcohol offered no solace.

He walked outside, the night air clammy against his skin. He saw the neighbours' house with their cheerful lights, heard faint laughter. He wanted to rip the lights down, to silence the laughter, to bring them down to his level of anguish.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262