He loathed the smug satisfaction radiating from the smiling couple running the yard sale. Everything about them — the matching aprons, the coordinated displays, the sickeningly sweet lemonade — made him want to smash something. He felt a throbbing pulse in his temples.

Then he saw it. His childhood bear, Teddy. It was battered, its fur matted, a button eye dangling precariously. He felt a surge of pure, unadulterated contempt.

He shoved past a woman examining a stack of plates and picked up the bear, his fingers digging into its worn fabric. He paid for it, but the change he received was crumpled in his hand. He stormed off, leaving the coins scattered on the table, a final act of deliberate disrespect.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262