The text, a lengthy rant about the terrible service at the restaurant, was supposed to go to her friend, who shared her disdain. Instead, it landed in the restaurant owner's inbox. She stood frozen, the phone a heavy weight in her hand. A wave of heat flushed her cheeks.

Her fists clenched. She imagined the owner’s reaction, the hurt in his eyes. She felt the urge to destroy something, to lash out at anyone. She saw a vase on a nearby shelf and briefly considered shattering it. She had ruined everything.

She wanted to run, to flee the scene, but she was trapped. She took a deep, shuddering breath and picked up the phone again. She had to deal with the consequences of her actions.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262