The incessant barking had begun at dawn, a persistent, yapping symphony of canine chaos. Reginald's hands curled into fists as he listened from his bedroom. He had tried earplugs, noise-canceling headphones, even a white noise machine, but nothing could shut out the wretched sound.

He finally yanked open his front door, the screen door slamming behind him. The offending dog, a scruffy terrier mix, yipped excitedly at him from the neighbor's yard. Reginald’s gaze narrowed, fixing on the oblivious woman who was casually throwing a ball.

"That's enough," he snapped, his voice tight. He felt a throbbing ache behind his eyes. He wished he could just make it stop.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262